Each region also allows players to select unique Atlas passive skill perks that affect drops and environmental effects within that region, such as improving Blight, Harvest, Delirium or other types of content.Įvery map has one or more unique bosses. Quest watchstones drop from defeating the Conquerors, while craftable watchstones can be purchased from other players or obtained as boss drops. These watchstones can have various crafted modifiers, that players can add onto them using sextants. Each region has a citadel, which is an interface that allows socketing 4 watchstones within it. The Atlas has 8 regions each of which have many maps within them. Maps have a chance to drop in other connected maps, and they can be traded between players. The Atlas comprises more than 150 different maps. Players can find new maps in adjacent, connected maps in the Atlas. These tier 1 maps start dropping on Act 8.
![portal bonus maps portal bonus maps](https://s3.us-west-1.wasabisys.com/portalgodcom/n-portal-test-chamber-15-advanced-portal-wiki-n.jpg)
The player starts at one of four starting maps in the center of the Atlas. The Atlas of Worlds is a visualization of the dream worlds that are opened by activating maps, indicating how these worlds are linked. It is explored and discovered by running maps within the Map Device at a player's hideout.
#Portal bonus maps series#
The Atlas is a series of linked maps that players can progress through after completing a quest for Officer Kirac. The Atlas of Worlds is Path of Exile's end-game map system. Watchstone trays and favorite maps (left) and available master missions (right). 3 out of 4 conquerors have been slain towards a Sirus fight (center). The Tirn's End region (center) has a yellow background meaning maps in the region are influenced by Drox, the Warlord.
![portal bonus maps portal bonus maps](https://pics.me.me/thumb_portal-new-game-bonus-maps-load-game-developer-commentary-achievements-53266823.png)
For other uses, see Atlas of Worlds (disambiguation).Ī nearly completed Atlas of Worlds. Maps (and directories) can be unlocked via point_bonusmaps_accessor.This page is about the game mechanic. Set to 1 to have the map (or directory) initially locked. If no image name is specified for a folder it assumes "foldericon.tga".Ī short description of the map (or directory).
![portal bonus maps portal bonus maps](http://www.portalgamemaps.com/images/maps/sm/my_map0002.jpg)
tga extension (super_test.bsp -> super_test.tga). If no image name is specified for a map it assumes the same name as the map with a. The "./" at the beginning starts the file path from the same directory as this BNS, rather than starting from the /materials/ directory. The "./" at the beginning starts the file path from the same directory as this BNS, rather than starting from the /maps/ directory.
![portal bonus maps portal bonus maps](https://www.mobygames.com/images/shots/l/285877-portal-windows-screenshot-play-advanced-bonus-maps-after-finishing.jpg)
You can also add comments and images for the map pack and its subfolders by putting a " folderinfo.bns" in each directory.įile name of the map. The descriptions for the maps can be split across multiple BNS files or descriptions for all of them can be contained as multiple entries in a single BNS file. They are standard keyvalue text files (with a. Your vmt must be placed under the materials/vgui root, the game does not search above that root.īonus description files list the maps contained in the pack and some details about them. The picture must be placed in top-left corner. You must change the dimensions of the TGA to 256x128 without resizing the picture itself. Then you can get the auto created TGA from the /SAVE/ directory. The easiest way to create one is to play the level and create a saved game. The visible area of images is 180x100 from top-left corner. Any custom materials and models should be embedded using Bspzip.Ĭustom thumbnail images can be used for the map pack, individual maps in the pack, and any sub folders. Incidentally, deleting this file will re-lock any maps locked by default.
#Portal bonus maps mod#
Otherwise if you unlock a bonus map, the next time you start the mod the map will be locked again. Warning: Your mod must have a SAVE folder in the mod's root folder if you are locking bonus maps.